Use Of Artificial Intelligence In Computer Games


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Artificial intelligence(AI in short form) is the intelligence of machines. An intelligent machine is a system that senses the surrounding and operates accordingly to maximize its chances of success. Artificial intelligence deals with creating intelligent machines. It is being used different domains like robotics,medical diagnosis, scientific discovery,etc. Along with those domains it is being widely employed in computer games.

Growing use of AI in computer games

Computer games is the genre of computer programming which is widely using the concepts of artificial intelligence. It has gone through drastic changes in the past few years. It will not be an exaggeration to posit that Moore’s law could be applicable to computer games as it is applied to the speed of a processor. The computer games, using AI, not only got complex,interesting and engaging, but also acquired the artistic form of expression for the programmers and developers .

First use of AI in computer games

First time AI was used in the video game named “Pong”. It was released in 1972. It was a basically a table tennis game featuring two dimensional graphics. The AI principle was implemented in the operation of the computer paddle which would block the ball from scoring by hitting it back at the user. A simple equation used to determine where the paddle would move. The calculation was done based on measurement of the height at which the ball would cross the net. Based on the calculation the computer paddle would be moved there.

Improved versions of AI in computer games

“Pong” reigned supreme in the video game market for long time. The reason is that there was no significant improvement in AI applications in video games. Later, considerable advancement of AI was witnessed in the two games of “Kung Foo” by Nintendo and “Mortal Kombat” by Sega Genesis.

In these two games the moves of the computer opponents were calculated by the activity and position of each player.


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The Witcher 2: Assassins of Kings Review

The Witcher 2: Assassins of Kings

The Witcher 2: Assassins of Kings (Photo credit: Wikipedia)

2011 is likely to be one of the most happening years for role playing game fans. CD Projekt brings to you its latest sensation, the sequel to ‘The Witcher’,- ‘The Witcher 2: Assassins of Kings’. It is going to be released on May 17, 2011.

Game Scenario

In order to ensure the users a more facile and thrilling experience, the combat has been totally redesigned. Geralt has been empowered with several options. He can now switch to different styles while fighting, choose targets on the go, counterattack and quickly block incoming attacks, and use magic without hampering the speed of combat. The fight scenes have been made more aggressive, and thus users have to put in the extra bit of effort to save Geralt from all the adversities.

System Requirements

The following tells you about the minimum, as well as, the recommended requirements for this game to run in your PC-

Minimum Requirements

i) Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64-bit)
ii) Intel Core 2 Duo 2.2 Ghz or AMD Athlon 64 X2 5000+
iii) 1 GB RAM for Windows XP / 2 GB Windows Vista and Windows 7
iv) 512 MB RAM video card, supporting Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)
v) DirectX 9.0c compatible Sound Card
vi) 16 GB free HDD
vii) DVD x8, compatible with DVD9

Recommended Requirements

i) Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64-bit)
ii) Intel Core 2 Quad or AMD Phenom X4
iii) 3 GB RAM for Windows XP / 4 GB Windows Vista and Windows 7
iv) 1 GB RAM video card, supporting Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)

The game is available in three editions, viz. Australia, UK, and Collector’s edition. So hurry up! And get your own copy of The Witcher 2: Assassins of Kings!

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